| 
                             
                              | Computing 
                                  Equilibria in Large Games By  
                                   
                                    Dr. 
                                      Constantinos Daskalakis Postdoctoral 
                                    Researcher, Microsoft Research-New England   |  
                             
                              | Date: 
                                  Dec 15, 2008 (Monday) |   
                              | Time: 
                                  2:30pm - 3:30pm |   
                              | Venue: 
                                  Rm. 121, Ho Sin Hang Engineering Building, CUHK |  Abstract 
                            :  How 
                            long does it take a market or, more broadly, a game 
                            to reach an equilibrium state? I will present joint 
                            work with Paul Goldberg and Christos Papadimitriou, 
                            showing that convergence to a Nash equilibrium may 
                            take prohibitively long. Since a Nash equilibrium 
                            is guaranteed to exist in every game---by Nash's seminal 
                            result, NP-completeness does not seem appropriate 
                            for characterizing its complexity. Our result is that 
                            the Nash equilibrium is as hard computationally as 
                            the general Brouwer fixed-point computation problem, 
                            in a precise technical sense. The existence of the 
                            Nash equilibrium is established via Brouwer fixed-point 
                            theorem; hence our result is the computational converse 
                            of Nash's theorem.  To 
                            alleviate the negative implications of this hardness 
                            result for the predictive power of the Nash equilibrium, 
                            it is important to study the computation of approximate 
                            equilibria: an efficient approximation scheme would 
                            imply that games can in principle come arbitrarily 
                            close to a Nash equilibrium in a sufficiently large 
                            number of game-plays. I will discuss such polynomial-time 
                            approximation schemes for special classes of two-player 
                            games and describe obstacles towards obtaining a polynomial-time 
                            approximation scheme for the general two-player case. 
                            I will then turn to a large and important class of 
                            multi-player games, called anonymous, in which the 
                            players's utilities, although potentially different, 
                            do not differentiate among the identities of the other 
                            players; examples arise in congestion, social interactions, 
                            and certain auction settings. I will present several 
                            approaches for approximating multi-player anonymous 
                            games with two strategies, culminating in an efficient 
                            PTAS with quasi-polynomial dependence on the approximation. 
                             Biography 
                            :  Constantinos 
                            (or Costis) Daskalakis grew up in Athens, Greece, 
                            where he received an undergraduate degree in Electrical 
                            and Computer Engineering from the National Technical 
                            University of Athens. In 2004 he moved to California 
                            where he completed his doctorate studies in Computer 
                            Science at UC Berkeley under the supervision of Professor 
                            Christos Papadimitriou. His research interests lie 
                            in Algorithmic Game Theory and Applied Probability, 
                            particularly in computational aspects of markets and 
                            the Internet, in social networks, and in computational 
                            problems in Biology. The Game Theory Society honored 
                            Costis and his collaborators, Paul Goldberg and Christos 
                            Papadimitriou, with the first Game Theory and Computer 
                            Science Prize for their work on the Computational 
                            Complexity of the Nash equilibrium. Costis was also 
                            the recipient of a Microsoft Research Fellowship in 
                            honor of Dean Richard Newton, and a UC Regents Fellowship. 
                            Costis will join the EECS faculty at MIT as an Assistant 
                            Professor in fall 2009, while spending this year at 
                            Microsoft Research-New England. |